The Parallel Domain Story

We are a fast-growing startup based in Palo Alto, California. Founded in 2017, we have quickly assembled a world-class team that is already changing the way the industry simulates. Our software is a world generation engine that makes creating new simulation environments as easy as turning a dial. We are here so that you can focus on preparing your technology for the rigors of the real world.

Meet the Leadership

Kevin McNamara

Founder & CEO

Kevin brings deep computer graphics experience having built and led a team within Apple's Special Projects Group focused on autonomous systems simulation. Previously, he architected and implemented procedural content systems for Microsoft Game Studios and contributed to academy award winning films at Pixar Animation Studios.

James Grieve

CTO

With over 20 years of experience in the video game and tech industries at companies such as Apple, Electronic Arts and United Front Games, James brings an extensive knowledge of real-time graphics and engineering management to the world of autonomous vehicle simulation. He has led teams building world-class, AAA games such as Need for Speed, Sleeping Dogs and ModNation: Racers along with many others.

Our Team

We hail from world's top autonomous systems, graphics, simulation, and management teams from Apple, Pixar, Microsoft, Electronic Arts, Lucasfilm, Sony, McKinsey, and more. Our extensive experience in content generation and virtual world building enable us to develop the industry leading content generation solution.

More importantly, we obsess over the application of simulation to the betterment of revolutionary technology.

Advisors

Sunil Nagaraj

Board Member, Managing Partner of Ubiquity Ventures

Ray Johnson

Former Senior Vice President and Chief Technology Officer, Lockheed Martin

Chris Ford

Former Director of Product Management at Pixar Animation Studios and Autodesk

Investors

Join Us

We're already multiplying our customers' simulation mileage and we're looking for talented visionaries help us to expand our impact on the way the industry simulates.

Head of Sales

We are looking for a Head of Sales to help Parallel Domain continue growing the customer base and refining the sales process. As Head of Sales, you will report directly to the CEO. You will be responsible for managing and drivings sales, from developing leads to closing deals. You will be the voice of the customer, distilling feedback from potential customers and sharing that with our product and engineering teams. In addition, you will be tasked with refining the current sales processes and playbook to lay the foundation for Parallel Domain’s continued growth.

Requirements
  • We are looking for a highly motivated ‘hunter’, who excels in a collaborative, dynamic environment
  • 3-5+ years inside sales experience, ideally in the enterprise software and/or automotive sectors, with consistent track record of exceeding quota
Bonus points
  • Ability and willingness to learn a technical product and new industry
  • Excellent communication and presentation skills
  • Customer-empathy mindset to act as a customer advocate for product development
  • Experience developing and/or refining a scalable sales process to scale a sales organization
A day in the life...
  • Managing the full sales cycle
  • Building industry relationships
  • Being our customers’ advocate
  • Helping our customers win
  • Collaborating with teammates on the strategic direction of PD’s offerings
  • And much, much more!
Technical Evangelist

We’re looking for an energetic, communicative, and analytical individual to be Parallel Domain’s Technical Evangelist. This individual will act as our ears to our customers and relay insights -- both technical and non-technical -- to our Customer Success, Marketing, Business Development, and Product Development teams. This individual will also communicate Parallel Domain to potential and current customers.

Requirements
  • 3+ years in professional film, animation, visual effects, games, or graphics industries
  • We are looking for a motivated ‘doer’, who excels in a collaborative, dynamic, and fast paced environment
  • Comfortable with basic scripting languages (such as Python) for automating routine tasks
  • Comfortable with rendering sequences from 3D content creation packages such as Houdini and Maya
Bonus points
  • Excellent communication and presentation skills
  • Sharp eye for design and compelling visual messaging
  • Technically competent with 3D packages such as Maya and/or Houdini
  • Customer-empathy mindset to act as a customer advocate for product development
  • Ability and willingness to grow and learn with the company
A day in the life...
  • Creating materials for customer education for and using our tools
  • Being the voice of customers
  • Analyzing user usage and pain points
  • Collaborating with awesome teammates on the strategic direction of PD’s offerings
  • And much, much more!
Software Engineer

We’re looking for a generalist software engineer capable of thriving within a rapid development environment. We are a small, focused engineering team working closely with our technical artists to build amazing worlds. We are looking for candidates with broad experience, willing to jump in and solve a variety of problems to move our technology forward. We are based in Palo Alto, with remote work a possibility for the right candidate.

Requirements
  • Software Engineer (C++ and Python)
  • 1-3 years professional experience
Bonus points
  • Strong 3D math skills
  • 3D graphics experience (video games, animation, VFX, simulation)
  • Experience with geographic coordinate systems (ECEF, lat/long/alt, etc) and map data
  • Build & release experience
A day in the life...
  • Contributing to our core software infrastructure
  • Architecting data pipelines for large sets of geographic data
  • Maintaining our build & release process
  • Establishing robust unit & regression testing
  • And much, much more!
Sr. Software Engineer

We’re looking for a talented software engineer able to implement core 2d and 3d geometry processing functionality. We are a small, focused engineering team working closely with our technical artists to build amazing worlds. We are looking for a candidate who lives and breathes computational geometry and is not afraid to stand up to floating point precision. We are based in Palo Alto, with remote work a possibility for the right candidate.

Requirements
  • Software Engineer (C++ and Python)
  • 3+ years professional experience
  • Expert geometry processing algorithms (mesh processing, curve and surface modelling, acceleration structures)
Bonus points
  • Strong 3D math skills
  • 3D graphics experience (video games, animation, VFX, simulation)
  • Experience developing massively parallel software (multithreading, GPU acceleration, etc)
  • Mapping or automotive experience
A day in the life...
  • Contributing to our core software infrastructure
  • Implementing core geometry library functions such as raycasting, sampling, scattering, remeshing, and more.
  • Implementing library for translating data sets between discretized and polynomial spline/clothoid representations
  • And much, much more!
AI Systems Architect

An experienced artificial intelligence programmer that has a demonstrated ability to architect and implement large multi-agent systems. We are a small, focused engineering team working closely with our technical artists to build amazing worlds. You will form the nucleus of our agent development team, focused on bringing our worlds to life with vehicles, pedestrians and other agents. We are based in Palo Alto, with remote work a possibility for the right candidate.

Requirements
  • Software Engineer (C++ and Python)
  • 5+ years professional experience implementing multi-agent AI systems
  • Experience architecting and developing large scale software systems
  • Experience with traffic simulation and routing/navigation
  • Shipped games, films, or software releases
Bonus points
  • Strong 3D math skills
  • Experience with traditional heuristic based game AI models
  • Experience with modern ML research on agent behaviors (Deep RL, etc…)
  • Mapping or automotive experience
A day in the life...
  • Architecting our core agents systems, including traffic and pedestrians
  • Developing agent behavior models
  • And much, much more!